Wednesday, February 2, 2011

New project (Neo Austin) - 3D production, Colin Blankenship

I. Level Environment and Objects
    A. Basic level layout (3 hours)

Outline                        (2 hours)
Buildings                     (.2 hours)
Trees                          (.2 hours)
Grass                          (.2 hour)
Containment Objects  (.2 hours)
Dynamic Objects        (.2 hours)

    B. Tutorials for: Trees, grass, dynamic objects    (4 hours)
    C. Basic features of environment and objects (28 hours)

Effect                   Hours Total

Buildings                    (6 hours)         [basic component modeling of pipes and proper dimensions]
Trees                         (4 hours)         [size and shapes, 2 models, 2 leaf types 2 textures for each]
Grass                         (2 hour)          [2 patches, dirt level texture]
Containment Objects  (6 hours)        [road blocks, bridge, sign samples]
Dynamic Objects       (12 hours)       [TVs, kitchen, couch, fridge]


II. Developed textures and models for environment and objects
    A. Simple textures on walls and basic environment models (18 hours)

Buildings                    (4 hours)        [windows, pipes, walls, wear n tare]
Trees                         (2 hours)        [alpha textures and bark]
Grass                         (2 hour)         [different color patches, alpha text]
Containment Objects  (4 hours)       [Buildings and road blocks]
Dynamic Objects       (6 hours)        [guitars, TVs, kitchens and couches]

    B. Making simple destructible physics on chosen environments (7 hours)

Buildings                     (1 hour)        [cracked breakable walls]
Trees                          (1 hour)        [bark falling, branches breaking]
Containment Objects  (1 hour)        [sides of degraded buildings]
Dynamic Objects       (4 hours)        [guitars tv breaks]

    C. Developed lighting and texture (light reflections, illumination) (5 hours)

    Effect                   Hours Total

Buildings                    (1 hour)               [Texture specularity]
Trees                         (1 hour)               [leaf specularity vs bark bump mapping]
Grass                         (1 hour)               [realistic patches and reflectivity]
Containment Objects  (1 hour)
Dynamic Objects       (1 hour)


III. Animated textures (small animated textures), Destructible key objects (windows especially)

    A. Animated TV sets (duplicated throughout), moving clouds and daylight changing effects. (6 hours)

TV sets         (2 hours)
Clouds          (2 hours)
Daylight        (2 hours)





Part 1:   35 hours
Part 2:   30 hours
Part 3:   6 hours

    Total:      71 hours

2 comments:

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  2. I posted you should make an asset list, and I am sitting here looking at it. My apologies.

    Start blocking out your idea in 3d, and see if your plan can hold water. Keep it up!

    cb

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